When The Legend of Zelda: Skyward Sword launched on Wii in 2011, it was at a time when many players had grown disillusioned with the promise of motion control. Nintendo's little white box had been overrun by a stampede of cheap, poorly made third-party games that served to satisfy virtually no one save parents who wanted to save a little money on their kids' gaming habit. Many serious players had all but given up on the Wii. Read More








